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Integration and the fundamental theorem of calculus | Chapter 8, Essence of calculus
3Blue1Brown
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May 12, 2026
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Transcript
0:12
This guy, Grothendieck, is somewhat of a mathematical idol to me,
0:15
and I just love this quote, don't you?
0:18
Too often in math, we dive into showing that a certain fact is true
0:22
with a long series of formulas before stepping back and making sure it feels reasonable,
0:27
and preferably obvious, at least at an intuitive level.
0:31
In this video, I want to talk about integrals,
0:33
and the thing that I want to become almost obvious is that they are an
0:37
inverse of derivatives.
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0:39
Here we're just going to focus on one example,
0:42
which is a kind of dual to the example of a moving car that I talked about in chapter
0:46
2 of the series, introducing derivatives.
0:49
Then in the next video we're going to see how this same idea generalizes,
0:52
but to a couple other contexts.
0:55
Imagine you're sitting in a car, and you can't see out the window,
0:58
all you see is the speedometer.
1:02
At some point the car starts moving, speeds up,
1:05
and then slows back down to a stop, all over the course of 8 seconds.
1:11
The question is, is there a nice way to figure out how far you've
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1:15
travelled during that time based only on your view of the speedometer?
1:19
Or better yet, can you find a distance function, s of t,
1:23
that tells you how far you've travelled after a given amount of time, t,
1:27
somewhere between 0 and 8 seconds?
1:30
Let's say you take note of the velocity at every second,
1:34
and make a plot over time that looks something like this.
1:38
And maybe you find that a nice function to model that velocity
1:43
over time in meters per second is v of t equals t times 8 minus t.
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You might remember, in chapter 2 of this series we were looking at
1:51
the opposite situation, where you knew what a distance function was,
1:55
s of t, and you wanted to figure out the velocity function from that.
1:59
There I showed how the derivative of a distance vs.
2:02
time function gives you a velocity vs.
2:04
time function.
2:06
So in our current situation, where all we know is velocity,
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it should make sense that finding a distance vs.
2:12
time function is going to come down to asking what
2:15
function has a derivative of t times 8 minus t.
2:19
This is often described as finding the antiderivative of a function, and indeed,
2:23
that's what we'll end up doing, and you could even pause right now and try that.
2:27
But first, I want to spend the bulk of this video showing how this question is related
2:32
to finding the area bounded by the velocity graph,
2:35
because that helps to build an intuition for a whole class of problems,
2:39
things called integral problems in math and science.
2:42
To start off, notice that this question would be a lot easier
2:45
if the car was just moving at a constant velocity, right?
2:49
In that case, you could just multiply the velocity in meters per second times the amount
2:54
of time that has passed in seconds, and that would give you the number of meters traveled.
3:00
And notice, you can visualize that product, that distance, as an area.
3:05
And if visualizing distance as area seems kind of weird, I'm right there with you.
3:08
It's just that on this plot, where the horizontal direction has units of seconds,
3:13
and the vertical direction has units of meters per second,
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units of area just very naturally correspond to meters.
3:22
But what makes our situation hard is that velocity is not constant,
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it's incessantly changing at every single instant.
3:30
It would even be a lot easier if it only ever changed at a handful of points,
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maybe staying static for the first second, and then suddenly discontinuously
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jumping to a constant 7 meters per second for the next second, and so on,
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with discontinuous jumps to portions of constant velocity.
3:48
That would make it uncomfortable for the driver,
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in fact it's actually physically impossible, but it would make your calculations
3:55
a lot more straightforward.
3:57
You could just compute the distance traveled on each interval by multiplying the constant
4:02
velocity on that interval by the change in time, and then just add all of those up.
4:09
So what we're going to do is approximate the velocity function as if it
4:13
was constant on a bunch of intervals, and then, as is common in calculus,
4:17
we'll see how refining that approximation leads us to something more precise.
4:24
Here, let's make this a little more concrete by throwing in some numbers.
4:28
Chop up the time axis between 0 and 8 seconds into many small intervals,
4:33
each with some little width dt, something like 0.25 seconds.
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Consider one of those intervals, like the one between t equals 1 and 1.25.
4:45
In reality, the car speeds up from 7 m per second to about 8.4 m per
4:49
second during that time, and you could find those numbers just by
4:53
plugging in t equals 1 and t equals 1.25 to the equation for velocity.
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What we want to do is approximate the car's motion
5:02
as if its velocity was constant on that interval.
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Again, the reason for doing that is we don't really know
5:08
how to handle situations other than constant velocity ones.
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You could choose this constant to be anything between 7 and 8.4.
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It actually doesn't matter.
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All that matters is that our sequence of approximations,
5:23
whatever they are, gets better and better as dt gets smaller and smaller.
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That treating this car's journey as a bunch of discontinuous jumps
5:32
in speed between portions of constant velocity becomes a less-wrong
5:36
reflection of reality as we decrease the time between those jumps.
5:42
So for convenience, on an interval like this, let's just approximate the
5:46
speed with whatever the true car's velocity is at the start of that interval,
5:50
the height of the graph above the left side, which in this case is 7.
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In this example interval, according to our approximation,
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the car moves 7 m per second times 0.25 seconds.
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That's 1.75 meters, and it's nicely visualized as the area of this thin rectangle.
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In truth, that's a little under the real distance traveled, but not by much.
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The same goes for every other interval.
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The approximated distance is v of t times dt, it's just that you'd be plugging in a
6:22
different value for t at each one of these, giving a different height for each rectangle.
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I'm going to write out an expression for the sum of
6:32
the areas of all those rectangles in kind of a funny way.
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Take this symbol here, which looks like a stretched s for sum,
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and put a 0 at its bottom and an 8 at its top,
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to indicate that we'll be ranging over time steps between 0 and 8 seconds.
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And as I said, the amount we're adding up at each time step is v of t times dt.
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Two things are implicit in this notation.
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First of all, that value dt plays two separate roles.
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Not only is it a factor in each quantity we're adding up,
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it also indicates the spacing between each sampled time step.
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So when you make dt smaller and smaller, even though it decreases the area of
7:13
each rectangle, it increases the total number of rectangles whose areas we're adding up,
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because if they're thinner, it takes more of them to fill that space.
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And second, the reason we don't use the usual sigma notation to indicate a sum is that
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this expression is technically not any particular sum for any particular choice of dt.
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It's meant to express whatever that sum approaches as dt approaches 0.
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And as you can see, what that approaches is the
7:42
area bounded by this curve and the horizontal axis.
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Remember, smaller choices of dt indicate closer approximations for the original question,
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how far does the car actually go?
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So this limiting value for the sum, the area under this curve,
7:58
gives us the precise answer to the question in full unapproximated precision.
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Now tell me that's not surprising.
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We had this pretty complicated idea of approximations that
8:09
can involve adding up a huge number of very tiny things.
8:13
And yet, the value that those approximations approach can be described so simply,
8:18
it's just the area underneath this curve.
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This expression is called an integral of v of t,
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since it brings all of its values together, it integrates them.
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Now at this point, you could say, how does this help?
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You've just reframed one hard question, finding how far the car has traveled,
8:37
into an equally hard problem, finding the area between this graph and the horizontal axis.
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And you'd be right.
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If the velocity-distance duo was the only thing we cared about, most of this video,
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with all the area under a curve nonsense, would be a waste of time.
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We could just skip straight ahead to finding an antiderivative.
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But finding the area between a function's graph and the horizontal axis
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is somewhat of a common language for many disparate problems that can be
9:06
broken down and approximated as the sum of a large number of small things.
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You'll see more in the next video, but for now I'll just say in
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the abstract that understanding how to interpret and how to
9:19
compute the area under a graph is a very general problem-solving tool.
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In fact, the first video of this series already covered the basics of how this works,
9:28
but now that we have more of a background with derivatives,
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we can take this idea to its completion.
9:34
For a velocity example, think of this right endpoint as a variable, capital T.
9:41
So we're thinking of this integral of the velocity function between 0 and T,
9:45
the area under this curve between those inputs,
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as a function where the upper bound is the variable.
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That area represents the distance the car has travelled after T seconds, right?
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So in reality, this is a distance vs.
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time function, s of t.
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Now ask yourself, what is the derivative of that function?
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On the one hand, a tiny change in distance over a tiny change in time is velocity,
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that is what velocity means.
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But there's another way to see this, purely in terms of this graph and this area,
10:19
which generalizes a lot better to other integral problems.
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A slight nudge of dt to the input causes that area to increase,
10:27
some little ds represented by the area of this sliver.
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The height of that sliver is the height of the graph at that point,
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v of t, and its width is dt.
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And for small enough dt, we can basically consider that sliver to be a rectangle,
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so this little bit of added area, ds, is approximately equal to v of t times dt.
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And because that's an approximation that gets better and better for smaller dt,
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the derivative of that area function, ds, dt, at this point equals vt,
11:01
the value of the velocity function at whatever time we started on.
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And that right there is a super general argument.
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The derivative of any function giving the area under a
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graph like this is equal to the function for the graph itself.
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So, if our velocity function is t times 8-t, what should s be?
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What function of t has a derivative of t times 8-t?
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It's easier to see if we expand this out, writing it as 8t minus t squared,
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and then we can just take each part one at a time.
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What function has a derivative of 8t?
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We know that the derivative of t squared is 2t,
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so if we just scale that up by a factor of 4, we can see that the derivative
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of 4t squared is 8t.
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And for that second part, what kind of function do
11:55
you think might have negative t squared as a derivative?
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Using the power rule again, we know that the derivative of a cubic term,
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t cubed, gives us a square term, 3t squared.
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So if we just scale that down by a third, the
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derivative of 1 third t cubed is exactly t squared.
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And then making that negative, we'd see that negative
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1 third t cubed has a derivative of negative t squared.
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Therefore, the antiderivative of our function,
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8t minus t squared, is 4t squared minus 1 third t cubed.
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But there's a slight issue here.
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We could add any constant we want to this function,
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and its derivative is still 8t minus t squared.
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The derivative of a constant always goes to zero.
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And if you were to graph s of t, you could think of this in the sense that moving a
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graph of a distance function up and down does nothing to affect its slope at every input.
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So in reality, there's actually infinitely many different
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possible antiderivative functions, and every one of them looks
13:02
like 4t squared minus 1 third t cubed plus c, for some constant c.
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But there is one piece of information we haven't used yet that will let
13:12
us zero in on which antiderivative to use, the lower bound of the integral.
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This integral has to be zero when we drag that right
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endpoint all the way to the left endpoint, right?
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The distance travelled by the car between 0 seconds and 0 seconds is… well, zero.
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So as we found, the area as a function of capital
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T is an antiderivative for the stuff inside.
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And to choose what constant to add to this expression,
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you subtract off the value of that antiderivative function at the lower bound.
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If you think about it for a moment, that ensures that the
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integral from the lower bound to itself will indeed be zero.
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As it so happens, when you evaluate the function we have here at t equals zero,
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you get zero.
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So in this specific case, you don't need to subtract anything off.
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For example, the total distance travelled during the full 8 seconds
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is this expression evaluated at t equals 8, which is 85.33 minus 0.
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So the answer as a whole is 85.33.
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But a more typical example would be something like the integral between 1 and 7.
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That's the area pictured here, and it represents
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the distance travelled between 1 second and 7 seconds.
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What you do is evaluate the antiderivative we found at the top bound,
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7, and subtract off its value at the bottom bound, 1.
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Notice, by the way, it doesn't matter which antiderivative we chose here.
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If for some reason it had a constant added to it, like 5, that constant would cancel out.
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More generally, any time you want to integrate some function, and remember,
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you think of that as adding up values f of x times dx for inputs in a certain range,
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and then asking what is that sum approach as dx approaches 0.
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The first step to evaluating that integral is to find an antiderivative,
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some other function, capital F, whose derivative is the thing inside the integral.
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Then the integral equals this antiderivative evaluated
15:28
at the top bound minus its value at the bottom bound.
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And this fact right here that you're staring at is the fundamental theorem of calculus.
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And I want you to appreciate something kind of crazy about this fact.
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The integral, the limiting value for the sum of all these thin rectangles,
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takes into account every single input on the continuum,
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from the lower bound to the upper bound.
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That's why we use the word integrate, it brings them all together.
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And yet, to actually compute it using an antiderivative,
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you only look at two inputs, the top bound and the bottom bound.
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It almost feels like cheating.
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Finding the antiderivative implicitly accounts for all the
16:10
information needed to add up the values between those two bounds.
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That's just crazy to me.
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This idea is deep, and there's a lot packed into this whole concept,
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so let's recap everything that just happened, shall we?
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We wanted to figure out how far a car goes just by looking at the speedometer.
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And what makes that hard is that velocity is always changing.
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If you approximate velocity to be constant on multiple different intervals,
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you could figure out how far the car goes on each interval with multiplication,
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and then add all of those up.
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Better and better approximations for the original problem correspond to
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collections of rectangles whose aggregate area is closer and closer to
16:54
being the area under this curve between the start time and the end time.
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So that area under the curve is actually the precise distance
17:03
traveled for the true nowhere constant velocity function.
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If you think of that area as a function itself,
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with a variable right endpoint, you can deduce that the derivative
17:15
of that area function must equal the height of the graph at every point.
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And that's really the key right there.
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It means that to find a function giving this area,
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you ask, what function has v of t as a derivative?
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There are actually infinitely many antiderivatives of a given function,
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since you can always just add some constant without affecting the derivative,
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so you account for that by subtracting off the value of whatever antiderivative function
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you choose at the bottom bound.
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By the way, one important thing to bring up before we leave is the idea of negative area.
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What if the velocity function was negative at some point, meaning the car goes backwards?
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It's still true that a tiny distance traveled ds on a little time interval is
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about equal to the velocity at that time multiplied by the tiny change in time.
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It's just that the number you'd plug in for velocity would be negative,
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so the tiny change in distance is negative.
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In terms of our thin rectangles, if a rectangle goes below the horizontal axis,
18:21
like this, its area represents a bit of distance traveled backwards,
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so if what you want in the end is to find a distance between the car's
18:29
start point and its end point, this is something you'll want to subtract.
18:35
And that's generally true of integrals.
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Whenever a graph dips below the horizontal axis,
18:40
the area between that portion of the graph and the horizontal axis is counted as negative.
18:46
What you'll commonly hear is that integrals don't measure area per se,
18:50
they measure the signed area between the graph and the horizontal axis.
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Next up, I'm going to bring up more context where this idea
18:58
of an integral and area under curves comes up,
19:01
along with some other intuitions for this fundamental theorem of calculus.
19:06
Maybe you remember, chapter 2 of this series introducing the derivative
19:10
was sponsored by The Art of Problem Solving, so I think there's
19:13
something elegant to the fact that this video, which is kind of a duel to that one,
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creative math, so if you're a parent looking to foster your own child's love
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— end of transcript —
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