WEBVTT

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How do you get a game like this to

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connect with an audience that doesn't

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even know there was such a thing as a

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golden age of Islamic scientific

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development?

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>> Well, first of all, you make it fun. You

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make it a fun puzzle quest before you

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even think about the theme itself.

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>> It's a way of trying to have people

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engage with the with the Islamic

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history, in this case, the golden age,

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so that these things don't vanish.

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>> How bad do you think Islamophobia is in

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the United States right now?

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>> Every election cycle gets pretty bad.

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It's quite bad now. I believe that we

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have to do our work not in combating

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narratives but reaffirming our

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identities.

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Get ready for a new adventure where you

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can step back into time to the Muslim

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Middle Ages, collecting ancient

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artifacts, solving enigmatic puzzles,

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all to preserve the scientific legacy of

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the Islamic Golden Age as a fog of

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forgetfulness threatens to erase that

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knowledge forever. That's the premise of

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a new video game called Vanished: Puzzle

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Quest. It's made by Unity Productions

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Foundation, a group whose mission is to

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counter bigotry and create peace through

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media with a focus on increasing

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religious and cultural pluralism,

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especially among Muslims and other

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faiths. Joining me now is UPF assistant

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producer Ariela Gayoto Hull, who

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spearheaded the development of Vanished

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along with UPF co-founder and executive

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producer Alex Cron. Thank you both for

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joining me.

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>> Thank you.

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>> So, congratulations. The game is out,

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but let's just back into it. Ariel, I

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believe your background is in film

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making,

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>> correct?

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>> So, how did you end up working on a

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game? Why did you want to work on this

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game? What was your inspiration, your

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goal?

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>> Well, the biggest thing for us is how do

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we reach more people and the gaming

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industry is actually larger than film

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and music combined.

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>> So, for us, we felt like it was very

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important for us to get into this

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industry and reach more people that way

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in an interactive way to tell the story.

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And Alex, UPF's mission, as I mentioned,

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is to combat bigotry and increase

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cultural pluralism. How does a game like

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Vanished help you achieve that goal?

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>> Well, uh, as Ariela was saying, you

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know, gaming is big. Uh, we realize

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that, uh, we typically are making films

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and documentaries, but there's only a

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certain audience for that. There's an

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audience who will never watch a film,

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never watch a documentary. So, how do

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you also reach that audience? And that

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was the idea of doing a game. Um Ariela

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for a lot of kids uh in the American

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school system because we I mentioned in

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the introduction a lot of this is about

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Islamic history Islamic golden age um

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and we covered the movie recently time

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hoppers which covered this you know

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similar time period

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>> the history a lot of American kids learn

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in school and European kids is very

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euroentric focuses on the advancements

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of science and technology that came out

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of the west during the renaissance the

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enlightenment

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>> how do you get a game like this to

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connect with an audience that doesn't

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even know knew there was such a thing as

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a golden age of Islamic scientific

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development.

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>> Well, first of all, you make it fun.

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>> You make it about the interact the

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interactiveness of it. You make it a fun

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puzzle quest before you even think about

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the theme itself. So that was one of our

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priorities for us was to make sure the g

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game stood on its own. But really what

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we also wanted to do is to address that

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public awareness and that historic

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memory to get people to think about who

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are the people that contributed to the

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modern world, to science, to all these

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inventions that made us the society we

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are today in a way that feels natural

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and engaging.

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>> And if I could just add to that, the the

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and you kind of piggy on what you asked

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me earlier, the thing about the game is

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you're using objects that help you win.

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So you're interacting, you're engaged

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with them rather than sort of passively

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watching a film uh where you're trying

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to absorb something. This way

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understanding these objects and using

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the objects gives you a positive

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experience of progressing through the

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game.

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>> What's the feedback been like

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>> so far? Great. I mean we've only uh we

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just launched two weeks ago.

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>> Y

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>> we already have a couple hundred

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thousand downloads.

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>> Uh very we got five five stars on Apple

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and and almost that on Google Play. So,

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so far so good.

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>> So, let's talk big picture in terms of

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what you're trying to achieve here. And

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just for the sake of our audience, you

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are a white American man. You are, I

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believe, Brazilian.

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>> Correct.

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>> Are you Muslims liking this video? Then

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don't just watch, hit like, share, and

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subscribe. And tap the bell so you never

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miss a video or live show. But if you

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want early access to exclusive content,

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then you have to head to zateo.com and

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subscribe now. You'll be supporting

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Fearless Independent Journalism. Yes.

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So, you're both Muslims. So, let me ask

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you this question. How you both live in

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the US?

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>> Yes.

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>> How bad do you think Islamophobia is in

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the United States right now with members

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of Congress, Republican members, saying

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they'd pick a dog over a Muslim, saying

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Islam is evil and unamerican, others

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saying that Zoran Mandani as mayor means

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the enemies are within the gate.

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>> How bad do you think it is right now?

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>> Every election cycle gets pretty bad,

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right? And so, particularly with

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everything that's going on in the world,

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it's it's quite bad now. But we've been

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doing our work since before 9/11. So

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we've gone through a lot of n you know

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it was 911 there was the Iraq war.

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>> How does now compare to 911? The fallout

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from 911 in terms of

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>> Okay, here's the difference. I the

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leadership after 9/11 was more um

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positive and and wanted to make sure

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there wasn't a backlash.

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>> People forget that George W. Bush

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despite all his war crimes went to a

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mosque and said Islam is peace.

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>> Exactly.

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>> Which you cannot imagine Donald Trump

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doing.

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>> Exactly. And unfortunately since then

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you know we have particularly again in

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election cycles you have people you know

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trying to best themselves what's the

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worst thing they can say about Muslims

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and you know how can they seem you know

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people raising uh votes or trying to

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raise money and votes off of fear. So

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this is not a new phenomenon. We've

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experienced it before.

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>> Uh and um uh but what I think is

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different than than what we experienced

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20 plus years ago when we first started

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our work is that there's there's a

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cultural shift that's happening. And I

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think it's happening honestly with work

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that you're doing, work that we've been

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doing, showing films, doing doing games,

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doing these things that are beginning to

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shift the perception of who Muslims are

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and what Islam is. So that when you do

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have these voices that say this, they

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start to land more and more on deaf

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ears. They don't have the same impact

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that they used to. So yes, we're hearing

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those voices again. Uh but I do feel

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like the the the cultural reaction to

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them is is more muted than it has been

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in earlier times. Are you as optimistic

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slashpositive as Alex Ariel?

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>> I believe that we have to do our work

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not in combating narratives but

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reaffirming our identities and that to

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me is at the core of the work that we

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do. We are not responding to things. We

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are creating things that come

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>> writing our own stories. Expanding the

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story.

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>> Exactly. Exactly. That's what I think

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matters to me the most. So, Alex, on

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that note, one of the enemies of this

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game, you could say, is the lack of

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awareness, the lack of corrective memory

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threatens to wipe out our knowledge of

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the past. And that's not just a Muslim

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thing. That's across the board in the

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United States. Um, what do you think

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about the current geopolitical situation

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in which this game is emerging at a time

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when you look at somewhere like Iran,

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cultural sites, major Islamic historical

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artifacts are being destroyed by our

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government.

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>> Right. Well, I mean, that's sort of the

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metaphor for the game is that is that

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these things are being lost. These

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things are being destroyed. There's a

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villain in the in the game who is

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causing these things to vanish, hence

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the name of the game. And you, the

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player, are combating that. And again,

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so it's a way of trying to have people

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engage with the with the Islamic

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history, in this case, the golden age,

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so that these things don't vanish, so

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these memories do stay. And again, I do

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I am somewhat optimistic. I do feel like

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um uh you know that

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and I I mean to go back to the first

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Trump administration when the Muslim ban

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happened. I remember getting out of an

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airport. I didn't know the H and there

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was like all these people protesting. I

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had no idea and they were they were

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white people, right? They weren't, you

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know, the PE and they were protesting

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because there hadn't already been a

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shift, right? And I do feel like there

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is a shift. I feel like it's continuing

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to happen. Again, it's happening through

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the efforts of many people and not just

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the efforts of organizations or like

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you, but efforts of individuals, you

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know, who who are more um proudly

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asserting their identity in the various

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fields in which they're doing good work.

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>> Area Vanished is available for free.

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>> It is.

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>> You also produced a documentary last

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year called Islam's greatest love

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stories which examines love and grief

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and I think PBS made that available. Um,

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why is it so important to have work like

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yours and UPFS publicly available,

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accessible with little or no cost?

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>> For many reasons. One of them is we want

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to center representation in a way that

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feels accessible to anyone. We want to

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make we wanted to make sure it was

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adree. We wanted to make sure it reached

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as many po people as possible that would

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connect with it either because of the

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theme itself or because of the way of

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the story and the narrative and the

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beautiful visuals or just simply because

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they want to do something that has to do

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with their own identity. So for us, I

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think what's been the most important is

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create narratives that feel universal

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but that are situated in a particular

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context that we as Muslims believe that

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are important but it's also natural to

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who we are and the stories that we're

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creating. So we want to create things

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that feel as universal as possible, as

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inaccessible to everyone as possible

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while also centering it in the

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particular context that we come from.

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>> And before we forget, you know, we we

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have a companion website called

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vanish.game. That's the URL that really

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uh explores much more deeply these

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themes, these ideas uh that Ariel is

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mentioning.

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>> And Alex, one of UPF's upcoming projects

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is a film called Son of Mary.

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>> That's right.

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>> What is that all about? How does that

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fit into your mission? Uh so in in that

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uh what we're doing in that film is

00:09:51.039 --> 00:09:55.759
we're telling the story of Jesus as he

00:09:53.440 --> 00:09:58.240
is known in the Islamic tradition and we

00:09:55.759 --> 00:10:00.720
see this as actually a bridge of unity.

00:09:58.240 --> 00:10:02.480
Uh most people don't know that Jesus is

00:10:00.720 --> 00:10:04.720
a beloved figure in Islam. Yes,

00:10:02.480 --> 00:10:06.480
>> he's mentioned uh by name more times

00:10:04.720 --> 00:10:07.759
than Muhammad is mentioned in the Quran

00:10:06.480 --> 00:10:10.399
>> that his mother is a virgin.

00:10:07.759 --> 00:10:12.559
>> His mother's a virgin. Mary plays in in

00:10:10.399 --> 00:10:14.159
the Islamic version, Mary plays a role

00:10:12.559 --> 00:10:15.599
throughout his whole life.

00:10:14.159 --> 00:10:17.278
>> Uh and and

00:10:15.600 --> 00:10:18.079
>> so this is a documentary feature film. a

00:10:17.278 --> 00:10:18.399
docu drama.

00:10:18.078 --> 00:10:19.759
>> Okay.

00:10:18.399 --> 00:10:21.679
>> The way we're pursuing it is a docu

00:10:19.759 --> 00:10:24.799
drama. And um

00:10:21.679 --> 00:10:26.639
>> um we believe that uh there's that this

00:10:24.799 --> 00:10:28.159
is a something that not only has its own

00:10:26.639 --> 00:10:31.759
educational value, not only that it has

00:10:28.159 --> 00:10:34.000
an affirming fact for Muslims, but also

00:10:31.759 --> 00:10:35.600
is is a bridge building exercise and

00:10:34.000 --> 00:10:36.958
that's how we're pursuing it.

00:10:35.600 --> 00:10:38.959
>> Before we finish, I have to go back to

00:10:36.958 --> 00:10:40.958
Vanished and ask you this question. I

00:10:38.958 --> 00:10:43.039
was never very good at video games. Is

00:10:40.958 --> 00:10:43.919
this a hard game to master?

00:10:43.039 --> 00:10:45.039
>> No.

00:10:43.919 --> 00:10:46.879
>> Can I can I do it?

00:10:45.039 --> 00:10:47.199
>> You can do it. And and as you play the

00:10:46.879 --> 00:10:48.320
game,

00:10:47.200 --> 00:10:50.800
>> is there an age group it's talking about

00:10:48.320 --> 00:10:53.200
or is it open to 46y old? It's it's for

00:10:50.799 --> 00:10:54.240
your age group. And if you get stuck on

00:10:53.200 --> 00:10:55.278
certain things, then there are hints

00:10:54.240 --> 00:10:57.039
that pop up the

00:10:55.278 --> 00:10:57.759
>> Then I'll just ask my kids.

00:10:57.039 --> 00:10:59.519
>> Absolutely.

00:10:57.759 --> 00:11:01.200
>> Alex Ariela, thank you so much. The game

00:10:59.519 --> 00:11:01.839
is called Vanished. And where can people

00:11:01.200 --> 00:11:03.920
get it?

00:11:01.839 --> 00:11:05.519
>> They can find it on Android in the

00:11:03.919 --> 00:11:07.439
Google Play Store. They can find it on

00:11:05.519 --> 00:11:08.560
the App Store, on Steam, and Epic Games

00:11:07.440 --> 00:11:09.600
on the desktop as well.

00:11:08.559 --> 00:11:10.799
>> Thank you both for joining me.

00:11:09.600 --> 00:11:11.920
>> Thank you, Matthew.

00:11:10.799 --> 00:11:13.919
>> Thank you.

00:11:11.919 --> 00:11:15.679
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