[00:00] How do you get a game like this to [00:02] connect with an audience that doesn't [00:04] even know there was such a thing as a [00:05] golden age of Islamic scientific [00:07] development? [00:08] >> Well, first of all, you make it fun. You [00:09] make it a fun puzzle quest before you [00:11] even think about the theme itself. [00:12] >> It's a way of trying to have people [00:14] engage with the with the Islamic [00:17] history, in this case, the golden age, [00:19] so that these things don't vanish. [00:20] >> How bad do you think Islamophobia is in [00:23] the United States right now? [00:25] >> Every election cycle gets pretty bad. [00:27] It's quite bad now. I believe that we [00:30] have to do our work not in combating [00:35] narratives but reaffirming our [00:38] identities. [00:44] Get ready for a new adventure where you [00:46] can step back into time to the Muslim [00:48] Middle Ages, collecting ancient [00:50] artifacts, solving enigmatic puzzles, [00:52] all to preserve the scientific legacy of [00:54] the Islamic Golden Age as a fog of [00:57] forgetfulness threatens to erase that [00:58] knowledge forever. That's the premise of [01:00] a new video game called Vanished: Puzzle [01:02] Quest. It's made by Unity Productions [01:05] Foundation, a group whose mission is to [01:07] counter bigotry and create peace through [01:09] media with a focus on increasing [01:11] religious and cultural pluralism, [01:12] especially among Muslims and other [01:14] faiths. Joining me now is UPF assistant [01:16] producer Ariela Gayoto Hull, who [01:19] spearheaded the development of Vanished [01:20] along with UPF co-founder and executive [01:22] producer Alex Cron. Thank you both for [01:25] joining me. [01:26] >> Thank you. [01:26] >> So, congratulations. The game is out, [01:28] but let's just back into it. Ariel, I [01:31] believe your background is in film [01:33] making, [01:33] >> correct? [01:34] >> So, how did you end up working on a [01:36] game? Why did you want to work on this [01:37] game? What was your inspiration, your [01:39] goal? [01:40] >> Well, the biggest thing for us is how do [01:42] we reach more people and the gaming [01:45] industry is actually larger than film [01:48] and music combined. [01:50] >> So, for us, we felt like it was very [01:52] important for us to get into this [01:54] industry and reach more people that way [01:56] in an interactive way to tell the story. [01:58] And Alex, UPF's mission, as I mentioned, [02:00] is to combat bigotry and increase [02:02] cultural pluralism. How does a game like [02:04] Vanished help you achieve that goal? [02:06] >> Well, uh, as Ariela was saying, you [02:09] know, gaming is big. Uh, we realize [02:12] that, uh, we typically are making films [02:15] and documentaries, but there's only a [02:16] certain audience for that. There's an [02:18] audience who will never watch a film, [02:19] never watch a documentary. So, how do [02:20] you also reach that audience? And that [02:22] was the idea of doing a game. Um Ariela [02:24] for a lot of kids uh in the American [02:26] school system because we I mentioned in [02:27] the introduction a lot of this is about [02:29] Islamic history Islamic golden age um [02:32] and we covered the movie recently time [02:33] hoppers which covered this you know [02:35] similar time period [02:37] >> the history a lot of American kids learn [02:38] in school and European kids is very [02:41] euroentric focuses on the advancements [02:43] of science and technology that came out [02:45] of the west during the renaissance the [02:47] enlightenment [02:48] >> how do you get a game like this to [02:51] connect with an audience that doesn't [02:52] even know knew there was such a thing as [02:54] a golden age of Islamic scientific [02:55] development. [02:56] >> Well, first of all, you make it fun. [02:58] >> You make it about the interact the [03:00] interactiveness of it. You make it a fun [03:02] puzzle quest before you even think about [03:04] the theme itself. So that was one of our [03:05] priorities for us was to make sure the g [03:08] game stood on its own. But really what [03:10] we also wanted to do is to address that [03:14] public awareness and that historic [03:16] memory to get people to think about who [03:18] are the people that contributed to the [03:20] modern world, to science, to all these [03:22] inventions that made us the society we [03:24] are today in a way that feels natural [03:26] and engaging. [03:28] >> And if I could just add to that, the the [03:30] and you kind of piggy on what you asked [03:32] me earlier, the thing about the game is [03:35] you're using objects that help you win. [03:37] So you're interacting, you're engaged [03:39] with them rather than sort of passively [03:40] watching a film uh where you're trying [03:42] to absorb something. This way [03:45] understanding these objects and using [03:46] the objects gives you a positive [03:48] experience of progressing through the [03:50] game. [03:51] >> What's the feedback been like [03:52] >> so far? Great. I mean we've only uh we [03:54] just launched two weeks ago. [03:55] >> Y [03:56] >> we already have a couple hundred [03:57] thousand downloads. [03:59] >> Uh very we got five five stars on Apple [04:03] and and almost that on Google Play. So, [04:06] so far so good. [04:07] >> So, let's talk big picture in terms of [04:09] what you're trying to achieve here. And [04:10] just for the sake of our audience, you [04:12] are a white American man. You are, I [04:15] believe, Brazilian. [04:16] >> Correct. [04:17] >> Are you Muslims liking this video? Then [04:19] don't just watch, hit like, share, and [04:21] subscribe. And tap the bell so you never [04:23] miss a video or live show. But if you [04:26] want early access to exclusive content, [04:28] then you have to head to zateo.com and [04:30] subscribe now. You'll be supporting [04:32] Fearless Independent Journalism. Yes. [04:35] So, you're both Muslims. So, let me ask [04:36] you this question. How you both live in [04:38] the US? [04:39] >> Yes. [04:39] >> How bad do you think Islamophobia is in [04:42] the United States right now with members [04:45] of Congress, Republican members, saying [04:46] they'd pick a dog over a Muslim, saying [04:49] Islam is evil and unamerican, others [04:50] saying that Zoran Mandani as mayor means [04:53] the enemies are within the gate. [04:55] >> How bad do you think it is right now? [04:57] >> Every election cycle gets pretty bad, [04:59] right? And so, particularly with [05:01] everything that's going on in the world, [05:02] it's it's quite bad now. But we've been [05:04] doing our work since before 9/11. So [05:07] we've gone through a lot of n you know [05:08] it was 911 there was the Iraq war. [05:09] >> How does now compare to 911? The fallout [05:11] from 911 in terms of [05:13] >> Okay, here's the difference. I the [05:14] leadership after 9/11 was more um [05:18] positive and and wanted to make sure [05:20] there wasn't a backlash. [05:21] >> People forget that George W. Bush [05:23] despite all his war crimes went to a [05:24] mosque and said Islam is peace. [05:25] >> Exactly. [05:26] >> Which you cannot imagine Donald Trump [05:27] doing. [05:27] >> Exactly. And unfortunately since then [05:30] you know we have particularly again in [05:31] election cycles you have people you know [05:34] trying to best themselves what's the [05:36] worst thing they can say about Muslims [05:37] and you know how can they seem you know [05:39] people raising uh votes or trying to [05:41] raise money and votes off of fear. So [05:43] this is not a new phenomenon. We've [05:45] experienced it before. [05:46] >> Uh and um uh but what I think is [05:50] different than than what we experienced [05:52] 20 plus years ago when we first started [05:54] our work is that there's there's a [05:56] cultural shift that's happening. And I [05:58] think it's happening honestly with work [05:59] that you're doing, work that we've been [06:01] doing, showing films, doing doing games, [06:03] doing these things that are beginning to [06:05] shift the perception of who Muslims are [06:07] and what Islam is. So that when you do [06:09] have these voices that say this, they [06:10] start to land more and more on deaf [06:12] ears. They don't have the same impact [06:13] that they used to. So yes, we're hearing [06:15] those voices again. Uh but I do feel [06:18] like the the the cultural reaction to [06:21] them is is more muted than it has been [06:23] in earlier times. Are you as optimistic [06:26] slashpositive as Alex Ariel? [06:29] >> I believe that we have to do our work [06:33] not in combating narratives but [06:38] reaffirming our identities and that to [06:41] me is at the core of the work that we [06:43] do. We are not responding to things. We [06:45] are creating things that come [06:47] >> writing our own stories. Expanding the [06:49] story. [06:49] >> Exactly. Exactly. That's what I think [06:51] matters to me the most. So, Alex, on [06:53] that note, one of the enemies of this [06:56] game, you could say, is the lack of [06:57] awareness, the lack of corrective memory [06:59] threatens to wipe out our knowledge of [07:00] the past. And that's not just a Muslim [07:01] thing. That's across the board in the [07:02] United States. Um, what do you think [07:05] about the current geopolitical situation [07:06] in which this game is emerging at a time [07:09] when you look at somewhere like Iran, [07:11] cultural sites, major Islamic historical [07:14] artifacts are being destroyed by our [07:16] government. [07:17] >> Right. Well, I mean, that's sort of the [07:19] metaphor for the game is that is that [07:22] these things are being lost. These [07:23] things are being destroyed. There's a [07:24] villain in the in the game who is [07:27] causing these things to vanish, hence [07:29] the name of the game. And you, the [07:31] player, are combating that. And again, [07:33] so it's a way of trying to have people [07:34] engage with the with the Islamic [07:37] history, in this case, the golden age, [07:39] so that these things don't vanish, so [07:41] these memories do stay. And again, I do [07:44] I am somewhat optimistic. I do feel like [07:46] um uh you know that [07:50] and I I mean to go back to the first [07:52] Trump administration when the Muslim ban [07:54] happened. I remember getting out of an [07:55] airport. I didn't know the H and there [07:57] was like all these people protesting. I [07:58] had no idea and they were they were [08:00] white people, right? They weren't, you [08:02] know, the PE and they were protesting [08:04] because there hadn't already been a [08:05] shift, right? And I do feel like there [08:08] is a shift. I feel like it's continuing [08:09] to happen. Again, it's happening through [08:11] the efforts of many people and not just [08:12] the efforts of organizations or like [08:14] you, but efforts of individuals, you [08:17] know, who who are more um proudly [08:20] asserting their identity in the various [08:22] fields in which they're doing good work. [08:24] >> Area Vanished is available for free. [08:27] >> It is. [08:27] >> You also produced a documentary last [08:29] year called Islam's greatest love [08:30] stories which examines love and grief [08:32] and I think PBS made that available. Um, [08:35] why is it so important to have work like [08:37] yours and UPFS publicly available, [08:40] accessible with little or no cost? [08:43] >> For many reasons. One of them is we want [08:46] to center representation in a way that [08:48] feels accessible to anyone. We want to [08:51] make we wanted to make sure it was [08:52] adree. We wanted to make sure it reached [08:54] as many po people as possible that would [08:56] connect with it either because of the [08:58] theme itself or because of the way of [09:00] the story and the narrative and the [09:02] beautiful visuals or just simply because [09:05] they want to do something that has to do [09:06] with their own identity. So for us, I [09:09] think what's been the most important is [09:10] create narratives that feel universal [09:13] but that are situated in a particular [09:15] context that we as Muslims believe that [09:17] are important but it's also natural to [09:18] who we are and the stories that we're [09:20] creating. So we want to create things [09:22] that feel as universal as possible, as [09:24] inaccessible to everyone as possible [09:25] while also centering it in the [09:27] particular context that we come from. [09:29] >> And before we forget, you know, we we [09:31] have a companion website called [09:32] vanish.game. That's the URL that really [09:36] uh explores much more deeply these [09:38] themes, these ideas uh that Ariel is [09:40] mentioning. [09:41] >> And Alex, one of UPF's upcoming projects [09:43] is a film called Son of Mary. [09:45] >> That's right. [09:45] >> What is that all about? How does that [09:46] fit into your mission? Uh so in in that [09:49] uh what we're doing in that film is [09:51] we're telling the story of Jesus as he [09:53] is known in the Islamic tradition and we [09:55] see this as actually a bridge of unity. [09:58] Uh most people don't know that Jesus is [10:00] a beloved figure in Islam. Yes, [10:02] >> he's mentioned uh by name more times [10:04] than Muhammad is mentioned in the Quran [10:06] >> that his mother is a virgin. [10:07] >> His mother's a virgin. Mary plays in in [10:10] the Islamic version, Mary plays a role [10:12] throughout his whole life. [10:14] >> Uh and and [10:15] >> so this is a documentary feature film. a [10:17] docu drama. [10:18] >> Okay. [10:18] >> The way we're pursuing it is a docu [10:19] drama. And um [10:21] >> um we believe that uh there's that this [10:24] is a something that not only has its own [10:26] educational value, not only that it has [10:28] an affirming fact for Muslims, but also [10:31] is is a bridge building exercise and [10:34] that's how we're pursuing it. [10:35] >> Before we finish, I have to go back to [10:36] Vanished and ask you this question. I [10:38] was never very good at video games. Is [10:40] this a hard game to master? [10:43] >> No. [10:43] >> Can I can I do it? [10:45] >> You can do it. And and as you play the [10:46] game, [10:47] >> is there an age group it's talking about [10:48] or is it open to 46y old? It's it's for [10:50] your age group. And if you get stuck on [10:53] certain things, then there are hints [10:54] that pop up the [10:55] >> Then I'll just ask my kids. [10:57] >> Absolutely. [10:57] >> Alex Ariela, thank you so much. The game [10:59] is called Vanished. And where can people [11:01] get it? [11:01] >> They can find it on Android in the [11:03] Google Play Store. They can find it on [11:05] the App Store, on Steam, and Epic Games [11:07] on the desktop as well. [11:08] >> Thank you both for joining me. [11:09] >> Thank you, Matthew. [11:10] >> Thank you. [11:11] >> Did you like this video? Don't forget to [11:13] subscribe to this YouTube channel and [11:15] turn on notifications. For exclusive [11:17] content and to support our independent, [11:19] unfiltered journalism, head over to [11:21] zatoo.com. [11:22] Your support matters.