WEBVTT

00:00:14.980 --> 00:00:16.460
Hey everyone, Grant here.

00:00:16.820 --> 00:00:19.827
This is the first video in a series on the essence of calculus,

00:00:19.827 --> 00:00:23.599
and I'll be publishing the following videos once per day for the next 10 days.

00:00:24.300 --> 00:00:26.911
The goal here, as the name suggests, is to really get

00:00:26.911 --> 00:00:29.720
the heart of the subject out in one binge-watchable set.

00:00:30.320 --> 00:00:34.179
But with a topic that's as broad as calculus, there's a lot of things that can mean,

00:00:34.179 --> 00:00:36.200
so here's what I have in mind specifically.

00:00:36.939 --> 00:00:39.412
Calculus has a lot of rules and formulas which

00:00:39.412 --> 00:00:41.939
are often presented as things to be memorized.

00:00:42.479 --> 00:00:45.753
Lots of derivative formulas, the product rule, the chain rule,

00:00:45.753 --> 00:00:49.977
implicit differentiation, the fact that integrals and derivatives are opposite,

00:00:49.978 --> 00:00:52.460
Taylor series, just a lot of things like that.

00:00:52.960 --> 00:00:55.133
And my goal is for you to come away feeling like

00:00:55.133 --> 00:00:57.080
you could have invented calculus yourself.

00:00:57.640 --> 00:01:01.637
That is, cover all those core ideas, but in a way that makes clear where they

00:01:01.637 --> 00:01:06.000
actually come from, and what they really mean, using an all-around visual approach.

00:01:06.920 --> 00:01:10.427
Inventing math is no joke, and there is a difference between being

00:01:10.427 --> 00:01:14.040
told why something's true, and actually generating it from scratch.

00:01:14.680 --> 00:01:19.091
But at all points, I want you to think to yourself, if you were an early mathematician,

00:01:19.090 --> 00:01:22.031
pondering these ideas and drawing out the right diagrams,

00:01:22.031 --> 00:01:26.239
does it feel reasonable that you could have stumbled across these truths yourself?

00:01:26.819 --> 00:01:31.568
In this initial video, I want to show how you might stumble into the core ideas of

00:01:31.569 --> 00:01:35.566
calculus by thinking very deeply about one specific bit of geometry,

00:01:35.566 --> 00:01:36.840
the area of a circle.

00:01:37.780 --> 00:01:41.040
Maybe you know that this is pi times its radius squared, but why?

00:01:41.579 --> 00:01:44.459
Is there a nice way to think about where this formula comes from?

00:01:45.420 --> 00:01:49.326
Well, contemplating this problem and leaving yourself open to exploring the

00:01:49.325 --> 00:01:53.544
interesting thoughts that come about can actually lead you to a glimpse of three

00:01:53.545 --> 00:01:57.920
big ideas in calculus, integrals, derivatives, and the fact that they're opposites.

00:01:59.840 --> 00:02:04.840
But the story starts more simply, just you and a circle, let's say with radius 3.

00:02:05.700 --> 00:02:09.382
You're trying to figure out its area, and after going through a lot of

00:02:09.382 --> 00:02:13.485
paper trying different ways to chop up and rearrange the pieces of that area,

00:02:13.485 --> 00:02:16.852
many of which might lead to their own interesting observations,

00:02:16.852 --> 00:02:21.060
maybe you try out the idea of slicing up the circle into many concentric rings.

00:02:22.000 --> 00:02:25.806
This should seem promising because it respects the symmetry of the circle,

00:02:25.806 --> 00:02:29.459
and math has a tendency to reward you when you respect its symmetries.

00:02:30.360 --> 00:02:35.060
Let's take one of those rings, which has some inner radius r that's between 0 and 3.

00:02:36.219 --> 00:02:39.921
If we can find a nice expression for the area of each ring like this one,

00:02:39.921 --> 00:02:42.254
and if we have a nice way to add them all up,

00:02:42.254 --> 00:02:45.500
it might lead us to an understanding of the full circle's area.

00:02:46.419 --> 00:02:49.119
Maybe you start by imagining straightening out this ring.

00:02:50.800 --> 00:02:54.990
And you could try thinking through exactly what this new shape is and what its

00:02:54.990 --> 00:02:59.180
area should be, but for simplicity, let's just approximate it as a rectangle.

00:03:00.180 --> 00:03:03.861
The width of that rectangle is the circumference of the original ring,

00:03:03.861 --> 00:03:05.439
which is 2 pi times r, right?

00:03:05.860 --> 00:03:08.060
I mean, that's essentially the definition of pi.

00:03:08.680 --> 00:03:09.379
And its thickness?

00:03:10.199 --> 00:03:14.150
Well, that depends on how finely you chopped up the circle in the first place,

00:03:14.151 --> 00:03:15.620
which was kind of arbitrary.

00:03:16.340 --> 00:03:20.094
In the spirit of using what will come to be standard calculus notation,

00:03:20.094 --> 00:03:24.431
let's call that thickness dr for a tiny difference in the radius from one ring to

00:03:24.431 --> 00:03:24.960
the next.

00:03:25.479 --> 00:03:27.879
Maybe you think of it as something like 0.1.

00:03:28.979 --> 00:03:32.848
So approximating this unwrapped ring as a thin rectangle,

00:03:32.848 --> 00:03:37.599
its area is 2 pi times r, the radius, times dr, the little thickness.

00:03:38.599 --> 00:03:42.436
And even though that's not perfect, for smaller and smaller choices of dr,

00:03:42.437 --> 00:03:46.481
this is actually going to be a better and better approximation for that area,

00:03:46.480 --> 00:03:50.992
since the top and the bottom sides of this shape are going to get closer and closer to

00:03:50.992 --> 00:03:52.599
being exactly the same length.

00:03:53.539 --> 00:03:55.932
So let's just move forward with this approximation,

00:03:55.932 --> 00:03:58.700
keeping in the back of our minds that it's slightly wrong,

00:03:58.700 --> 00:04:02.359
but it's going to become more accurate for smaller and smaller choices of dr.

00:04:03.219 --> 00:04:06.400
That is, if we slice up the circle into thinner and thinner rings.

00:04:07.699 --> 00:04:12.382
So just to sum up where we are, you've broken up the area of the circle into

00:04:12.383 --> 00:04:17.189
all of these rings, and you're approximating the area of each one of those as

00:04:17.189 --> 00:04:22.057
2 pi times its radius times dr, where the specific value for that inner radius

00:04:22.057 --> 00:04:26.803
ranges from 0 for the smallest ring up to just under 3 for the biggest ring,

00:04:26.803 --> 00:04:31.979
spaced out by whatever the thickness is that you choose for dr, something like 0.1.

00:04:33.139 --> 00:04:36.973
And notice that the spacing between the values here corresponds to the

00:04:36.973 --> 00:04:41.300
thickness dr of each ring, the difference in radius from one ring to the next.

00:04:42.259 --> 00:04:46.012
In fact, a nice way to think about the rectangles approximating each

00:04:46.012 --> 00:04:49.819
ring's area is to fit them all upright side by side along this axis.

00:04:50.660 --> 00:04:55.820
Each one has a thickness dr, which is why they fit so snugly right there together,

00:04:55.819 --> 00:05:01.230
and the height of any one of these rectangles sitting above some specific value of r,

00:05:01.230 --> 00:05:04.000
like 0.6, is exactly 2 pi times that value.

00:05:04.639 --> 00:05:08.959
That's the circumference of the corresponding ring that this rectangle approximates.

00:05:09.560 --> 00:05:12.548
Pictures like this 2 pi r can get tall for the screen,

00:05:12.548 --> 00:05:16.921
I mean 2 times pi times 3 is around 19, so let's just throw up a y axis that's

00:05:16.922 --> 00:05:21.350
scaled a little differently so that we can actually fit all of these rectangles

00:05:21.350 --> 00:05:22.180
on the screen.

00:05:23.259 --> 00:05:26.940
A nice way to think about this setup is to draw the graph of 2 pi r,

00:05:26.940 --> 00:05:29.539
which is a straight line that has a slope 2 pi.

00:05:30.100 --> 00:05:34.800
Each of these rectangles extends up to the point where it just barely touches that graph.

00:05:36.000 --> 00:05:37.459
Again, we're being approximate here.

00:05:37.899 --> 00:05:40.013
Each of these rectangles only approximates the

00:05:40.014 --> 00:05:42.220
area of the corresponding ring from the circle.

00:05:42.939 --> 00:05:46.242
But remember, that approximation, 2 pi r times dr,

00:05:46.242 --> 00:05:50.800
gets less and less wrong as the size of dr gets smaller and smaller.

00:05:51.800 --> 00:05:53.966
And this has a very beautiful meaning when we're

00:05:53.966 --> 00:05:56.539
looking at the sum of the areas of all those rectangles.

00:05:57.079 --> 00:06:00.057
For smaller and smaller choices of dr, you might at first

00:06:00.057 --> 00:06:03.139
think that turns the problem into a monstrously large sum.

00:06:03.600 --> 00:06:05.560
I mean, there's many many rectangles to consider,

00:06:05.560 --> 00:06:08.399
and the decimal precision of each one of their areas is going to be an

00:06:08.399 --> 00:06:09.199
absolute nightmare.

00:06:10.060 --> 00:06:15.300
But notice, all of their areas in aggregate just looks like the area under a graph.

00:06:15.980 --> 00:06:19.365
And that portion under the graph is just a triangle,

00:06:19.365 --> 00:06:23.400
a triangle with a base of 3 and a height that's 2 pi times 3.

00:06:24.139 --> 00:06:30.500
So its area, 1 half base times height, works out to be exactly pi times 3 squared.

00:06:31.360 --> 00:06:35.134
Or if the radius of our original circle was some other value,

00:06:35.134 --> 00:06:38.660
capital R, that area comes out to be pi times r squared.

00:06:39.379 --> 00:06:41.459
And that's the formula for the area of a circle.

00:06:42.319 --> 00:06:45.411
It doesn't matter who you are or what you typically think of math,

00:06:45.411 --> 00:06:47.379
that right there is a beautiful argument.

00:06:50.180 --> 00:06:52.817
But if you want to think like a mathematician here,

00:06:52.817 --> 00:06:55.195
you don't just care about finding the answer,

00:06:55.196 --> 00:06:58.920
you care about developing general problem-solving tools and techniques.

00:06:59.680 --> 00:07:03.766
So take a moment to meditate on what exactly just happened and why it worked,

00:07:03.766 --> 00:07:07.587
because the way we transitioned from something approximate to something

00:07:07.586 --> 00:07:11.779
precise is actually pretty subtle and cuts deep to what calculus is all about.

00:07:13.819 --> 00:07:18.908
You had this problem that could be approximated with the sum of many small numbers,

00:07:18.908 --> 00:07:24.060
each of which looked like 2 pi r times dr, for values of r ranging between 0 and 3.

00:07:26.600 --> 00:07:31.947
Remember, the small number dr here represents our choice for the thickness of each ring,

00:07:31.947 --> 00:07:32.980
for example 0.1.

00:07:33.519 --> 00:07:35.639
And there are two important things to note here.

00:07:36.079 --> 00:07:40.639
First of all, not only is dr a factor in the quantities we're adding up,

00:07:40.639 --> 00:07:45.579
2 pi r times dr, it also gives the spacing between the different values of r.

00:07:46.240 --> 00:07:50.519
And secondly, the smaller our choice for dr, the better the approximation.

00:07:52.199 --> 00:07:55.202
Adding all of those numbers could be seen in a different,

00:07:55.202 --> 00:07:58.468
pretty clever way as adding the areas of many thin rectangles

00:07:58.468 --> 00:08:02.420
sitting underneath a graph, the graph of the function 2 pi r in this case.

00:08:02.939 --> 00:08:07.425
Then, and this is key, by considering smaller and smaller choices for dr,

00:08:07.425 --> 00:08:12.587
corresponding to better and better approximations of the original problem, the sum,

00:08:12.588 --> 00:08:15.906
thought of as the aggregate area of those rectangles,

00:08:15.906 --> 00:08:18.180
approaches the area under the graph.

00:08:19.000 --> 00:08:23.476
And because of that, you can conclude that the answer to the original question,

00:08:23.476 --> 00:08:28.519
in full unapproximated precision, is exactly the same as the area underneath this graph.

00:08:30.860 --> 00:08:35.260
A lot of other hard problems in math and science can be broken down and

00:08:35.260 --> 00:08:38.360
approximated as the sum of many small quantities,

00:08:38.360 --> 00:08:43.939
like figuring out how far a car has traveled based on its velocity at each point in time.

00:08:44.759 --> 00:08:48.769
In a case like that, you might range through many different points in time,

00:08:48.769 --> 00:08:53.260
and at each one multiply the velocity at that time times a tiny change in time, dt,

00:08:53.260 --> 00:08:57.858
which would give the corresponding little bit of distance traveled during that little

00:08:57.859 --> 00:08:58.180
time.

00:08:59.259 --> 00:09:03.155
I'll talk through the details of examples like this later in the series,

00:09:03.155 --> 00:09:07.377
but at a high level many of these types of problems turn out to be equivalent

00:09:07.378 --> 00:09:12.139
to finding the area under some graph, in much the same way that our circle problem did.

00:09:13.200 --> 00:09:16.147
This happens whenever the quantities you're adding up,

00:09:16.147 --> 00:09:19.038
the one whose sum approximates the original problem,

00:09:19.038 --> 00:09:23.240
can be thought of as the areas of many thin rectangles sitting side by side.

00:09:24.639 --> 00:09:29.779
If finer and finer approximations of the original problem correspond to thinner and

00:09:29.779 --> 00:09:35.105
thinner rings, then the original problem is equivalent to finding the area under some

00:09:35.105 --> 00:09:35.539
graph.

00:09:36.600 --> 00:09:40.423
Again, this is an idea we'll see in more detail later in the series,

00:09:40.423 --> 00:09:43.179
so don't worry if it's not 100% clear right now.

00:09:43.779 --> 00:09:47.150
The point now is that you, as the mathematician having just

00:09:47.150 --> 00:09:50.577
solved a problem by reframing it as the area under a graph,

00:09:50.577 --> 00:09:54.519
might start thinking about how to find the areas under other graphs.

00:09:55.639 --> 00:10:00.317
We were lucky in the circle problem that the relevant area turned out to be a triangle,

00:10:00.317 --> 00:10:03.759
but imagine instead something like a parabola, the graph of x2.

00:10:04.759 --> 00:10:08.013
What's the area underneath that curve, say between

00:10:08.013 --> 00:10:10.680
the values of x equals 0 and x equals 3?

00:10:12.080 --> 00:10:14.759
Well, it's hard to think about, right?

00:10:15.220 --> 00:10:18.019
And let me reframe that question in a slightly different way.

00:10:18.019 --> 00:10:23.059
We'll fix that left endpoint in place at 0, and let the right endpoint vary.

00:10:26.860 --> 00:10:30.556
Are you able to find a function, a of x, that gives

00:10:30.556 --> 00:10:34.180
you the area under this parabola between 0 and x?

00:10:35.620 --> 00:10:39.580
A function a of x like this is called an integral of x2.

00:10:40.500 --> 00:10:44.602
Calculus holds within it the tools to figure out what an integral like this is,

00:10:44.602 --> 00:10:47.199
but right now it's just a mystery function to us.

00:10:47.500 --> 00:10:51.317
We know it gives the area under the graph of x2 between some fixed left

00:10:51.317 --> 00:10:54.919
point and some variable right point, but we don't know what it is.

00:10:55.659 --> 00:10:59.848
And again, the reason we care about this kind of question is not just for

00:10:59.849 --> 00:11:03.980
the sake of asking hard geometry questions, it's because many practical

00:11:03.980 --> 00:11:08.053
problems that can be approximated by adding up a large number of small

00:11:08.053 --> 00:11:12.299
things can be reframed as a question about an area under a certain graph.

00:11:13.419 --> 00:11:17.371
I'll tell you right now that finding this area, this integral function,

00:11:17.371 --> 00:11:21.991
is genuinely hard, and whenever you come across a genuinely hard question in math,

00:11:21.991 --> 00:11:25.776
a good policy is to not try too hard to get at the answer directly,

00:11:25.777 --> 00:11:29.340
since usually you just end up banging your head against a wall.

00:11:30.080 --> 00:11:33.780
Instead, play around with the idea, with no particular goal in mind.

00:11:34.340 --> 00:11:38.564
Spend some time building up familiarity with the interplay between the function

00:11:38.563 --> 00:11:42.360
defining the graph, in this case x2, and the function giving the area.

00:11:44.090 --> 00:11:48.019
In that playful spirit, if you're lucky, here's something you might notice.

00:11:48.580 --> 00:11:54.778
When you slightly increase x by some tiny nudge dx, look at the resulting change in area,

00:11:54.778 --> 00:12:00.419
represented with this sliver I'm going to call da for a tiny difference in area.

00:12:01.379 --> 00:12:05.506
That sliver can be pretty well approximated with a rectangle,

00:12:05.506 --> 00:12:08.620
one whose height is x2 and whose width is dx.

00:12:09.659 --> 00:12:12.227
And the smaller the size of that nudge dx, the

00:12:12.227 --> 00:12:15.019
more that sliver actually looks like a rectangle.

00:12:16.799 --> 00:12:21.079
This gives us an interesting way to think about how a of x is related to x2.

00:12:22.000 --> 00:12:26.577
A change to the output of a, this little da, is about equal to x2,

00:12:26.577 --> 00:12:30.184
where x is whatever input you started at, times dx,

00:12:30.184 --> 00:12:34.000
the little nudge to the input that caused a to change.

00:12:34.779 --> 00:12:40.315
Or rearranged, da divided by dx, the ratio of a tiny change in a to the tiny

00:12:40.316 --> 00:12:45.780
change in x that caused it, is approximately whatever x2 is at that point.

00:12:46.559 --> 00:12:48.759
And that's an approximation that should get better

00:12:48.759 --> 00:12:50.960
and better for smaller and smaller choices of dx.

00:12:52.100 --> 00:12:55.639
In other words, we don't know what a of x is, that remains a mystery.

00:12:56.080 --> 00:12:59.500
But we do know a property that this mystery function must have.

00:13:00.159 --> 00:13:04.971
When you look at two nearby points, for example 3 and 3.001,

00:13:04.971 --> 00:13:10.184
consider the change to the output of a between those two points,

00:13:10.184 --> 00:13:16.119
the difference between the mystery function evaluated at 3.001 and 3.001.

00:13:16.120 --> 00:13:22.076
That change, divided by the difference in the input values, which in this case is 0.001,

00:13:22.076 --> 00:13:28.100
should be about equal to the value of x2 for the starting input, in this case 3 squared.

00:13:30.200 --> 00:13:34.416
And this relationship between tiny changes to the mystery function

00:13:34.416 --> 00:13:38.440
and the values of x2 itself is true at all inputs, not just 3.

00:13:39.419 --> 00:13:41.972
That doesn't immediately tell us how to find a of x,

00:13:41.972 --> 00:13:44.819
but it provides a very strong clue that we can work with.

00:13:46.259 --> 00:13:48.740
And there's nothing special about the graph x2 here.

00:13:49.279 --> 00:13:53.646
Any function defined as the area under some graph has this property,

00:13:53.647 --> 00:13:58.592
that da divided by dx, a slight nudge to the output of a divided by a slight

00:13:58.591 --> 00:14:03.728
nudge to the input that caused it, is about equal to the height of the graph at

00:14:03.729 --> 00:14:04.500
that point.

00:14:06.200 --> 00:14:10.360
Again, that's an approximation that gets better and better for smaller choices of dx.

00:14:11.639 --> 00:14:16.039
And here, we're stumbling into another big idea from calculus, derivatives.

00:14:17.100 --> 00:14:22.106
This ratio da divided by dx is called the derivative of a, or more technically,

00:14:22.106 --> 00:14:27.240
the derivative is whatever this ratio approaches as dx gets smaller and smaller.

00:14:28.179 --> 00:14:32.037
I'll dive much more deeply into the idea of a derivative in the next video,

00:14:32.038 --> 00:14:36.514
but loosely speaking it's a measure of how sensitive a function is to small changes in

00:14:36.514 --> 00:14:37.080
its input.

00:14:37.940 --> 00:14:42.174
You'll see as the series goes on that there are many ways you can visualize a derivative,

00:14:42.173 --> 00:14:45.169
depending on what function you're looking at and how you think

00:14:45.169 --> 00:14:46.740
about tiny nudges to its output.

00:14:48.600 --> 00:14:52.153
We care about derivatives because they help us solve problems,

00:14:52.153 --> 00:14:57.139
and in our little exploration here, we already have a glimpse of one way they're used.

00:14:57.840 --> 00:15:00.437
They are the key to solving integral questions,

00:15:00.437 --> 00:15:03.419
problems that require finding the area under a curve.

00:15:04.360 --> 00:15:07.669
Once you gain enough familiarity with computing derivatives,

00:15:07.669 --> 00:15:12.580
you'll be able to look at a situation like this one where you don't know what a function

00:15:12.581 --> 00:15:15.560
is, but you do know that its derivative should be x2,

00:15:15.559 --> 00:15:18.759
and from that reverse engineer what the function must be.

00:15:20.700 --> 00:15:23.826
This back and forth between integrals and derivatives,

00:15:23.826 --> 00:15:27.994
where the derivative of a function for the area under a graph gives you

00:15:27.994 --> 00:15:32.104
back the function defining the graph itself, is called the fundamental

00:15:32.104 --> 00:15:33.320
theorem of calculus.

00:15:34.220 --> 00:15:38.750
It ties together the two big ideas of integrals and derivatives,

00:15:38.750 --> 00:15:42.360
and shows how each one is an inverse of the other.

00:15:44.799 --> 00:15:47.304
All of this is only a high-level view, just a peek

00:15:47.304 --> 00:15:49.859
at some of the core ideas that emerge in calculus.

00:15:50.500 --> 00:15:54.419
And what follows in this series are the details, for derivatives and integrals and more.

00:15:54.980 --> 00:15:59.105
At all points, I want you to feel that you could have invented calculus yourself,

00:15:59.105 --> 00:16:03.434
that if you drew the right pictures and played with each idea in just the right way,

00:16:03.434 --> 00:16:07.254
these formulas and rules and constructs that are presented could have just

00:16:07.254 --> 00:16:10.259
as easily popped out naturally from your own explorations.

00:16:12.379 --> 00:16:16.304
And before you go, it would feel wrong not to give the people who supported this

00:16:16.304 --> 00:16:20.130
series on Patreon a well-deserved thanks, both for their financial backing as

00:16:20.130 --> 00:16:23.860
well as for the suggestions they gave while the series was being developed.

00:16:24.700 --> 00:16:27.888
You see, supporters got early access to the videos as I made them,

00:16:27.888 --> 00:16:31.560
and they'll continue to get early access for future essence-of type series.

00:16:32.139 --> 00:16:36.240
And as a thanks to the community, I keep ads off of new videos for their first month.

00:16:37.019 --> 00:16:40.461
I'm still astounded that I can spend time working on videos like these,

00:16:40.461 --> 00:16:43.419
and in a very direct way, you are the one to thank for that.
